![]() ![]() Unfortunately, that is easy to overlook because time-to-kill seems almost random. Weapons are realistic in the sense a player won't be getting long kills with close-quarters weapons and sniping long distances has bullet drop to consider. The arsenal at a player's fingertips offers great feedback and punch with realistic recoil patterns to master. That puts a (likely temporary due to patches) damper on the expected superb gunplay. ![]() Directional audio is nearly impossible to rely upon, with teammates' footsteps too loud, far-off gunshots sounding very close and the actual direction of those hard to discern, even with headphones. If there's a big negative at launch, it's the sound design. They generally work well as, say, attackers progress across a massive patch of land in a mode like breakthrough. And in a testament to some solid map design, clusters of buildings are smartly positioned to let players maximize new abilities like grapple hooks and wingsuits. But gameplay as ambitious as this needs to walk a fine balance, and some maps are too big with so little in the way of cover, making it feel like a battle royale as opposed to what it really is.īut it's clear 2042 attempts to mitigate this issue some with the arrival of a tablet feature that lets players summon vehicles on the fly, which makes things flow a little better. As usual for the series, so does the destruction of environments once vehicles start blowing holes in walls.Īt times, though, the size of some maps is a negative, as wild as that might sound for a game that can lobby 128 players together. Sheets of rain, sandstorms and actual natural disasters like tornadoes change the complexion of a battle at a moment's notice. There are a lot of modern settings, but also more nature-minded romps through lush foliage and even a trip to a vast desert.Īs a whole, visuals are stunning in most respects, with weather effects particularly good. When taking into account some of the classic maps added to the Portal section of the game, 2042 runs the gamut of beautiful locales. "Similar to Operation Riverside, Sabalan Pipeline was built to cater for a mix of vehicle and infantry gameplay but has fewer and narrower roads that are important to control if you want to dominate the opposition."īattlefield 3: End Game is out in March for PC, PS3, and Xbox 360.Battlefield 2042 is a treat from an immersion standpoint, mostly thanks to jaw-dropping draw distances across a variety of locations that serve as hubs for all-out war. Sabalan Pipeline: Supports the modes Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. "While this map also has ample opportunity for dirt bike riders to catch big air, the jumps on Kiasar Railroad are typically more carefully molded into the landscape itself, or not as obvious." Kiasar Railroad: Supports Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. "The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer." Nebandan Flats: Supports Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. ![]() "Caters somewhat towards infantry action rather than all-out vehicle warfare." Operation Riverside: Supports the modes Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. You can read the full description for each through the Battlefield Blog. Here's a bit of information on each map included with End Game. Battlefield 3: End Game is almost upon us, and DICE has released four screenshots of the maps included in the pack along with descriptions of each.Įach map is comparable in size to Caspian Border and Operation Firestorm from the base game, and each one has been "carefully created to cater to the new dirt bike," along with the new AA vehicles. ![]()
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